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The Superman Mythos

by Thyroros

The term superman first entered into modern usage through the writings of Friedrich Nietzsche. This late nineteenth-century German philosopher was vehemently anti-Christian and never tired of condemning the faith as weak, absurd, even detrimental to human development. While Hitler admired him, and the Nazis are said to have made use of some of his ideas, Nietzsche did not actually share their racist and anti-Semitic views. (1) Thus it is not entirely incongruous that two young Jewish men from Cleveland, Ohio would have adopted the term for their own use. While many assume Superman is merely a work of science fiction, I do not believe this to be the case. I too grew up amid all the movies (the first film starring Christopher Reeve came out the year after I was born), cartoons, and TV shows, believing the Man of Steel to be nothing more than a slightly stale and out-dated comic book hero. However, after watching various episodes of Smallville, a very different interpretation of the American icon began to impress itself upon me.

As nonsensical or offensive as some people might think this to be, the tale of Superman represents an allegory of another well-known supernatural, extra-terrestrial being: Satan.

Before delving into some of the more specific correlations, and often glaring similarities, between these two legendary immortals, there is an important point which needs to be made regarding the nature of angels. Angels are extra-dimensional and other-worldly travellers who make infrequent appearances throughout the Bible and other related texts. They usually do not have wings, and they almost always appear just like men. The Seraphim and Cherubim are the only two celestial orders consistently described in the Bible which bear wings. While most angeaologies consider both orders to be angels, the highest orders in fact, neither the Old nor New Testaments refer to them as such. But this is really just a semantic argument that needn't be fully addressed here. Anyway, the English word angel is derived from the Greek angelos which simply means messenger, as does the Hebrew mal'ach, which is used in the Torah, the prophets, and other Hebrew writings. (2) These terms can be used to indicate human or divine beings. Many times the humans with whom angels communicate are not even aware of it until the supernatural visitors perform some act obviously beyond the capability of mere mortals. After closely examining all the Biblical references, I was forced to conclude that there is no overwhelming distinction between angels and what modern mythology refers to as aliens. Both are extra-terrestrial, and both seem to exhibit powers and/or technology beyond what might traditionally be considered human. Now, Satan, if standard Christian doctrine is correct, is a fallen angel, while Kal-El, or Superman, is a stranded, immigrant alien.

Objections may arise as angels are said to dwell in heaven while aliens inhabit the supposedly innumerable worlds located in the vast reaches of space. But again, the only difference between the concepts of heaven and space lie in the minds of people who refuse to acknowledge the simple facts. Both exist above and outside the earth, and both are impossible to visit for the majority of living human beings on this planet. Even now, after thirty-some years of manned space-flight, it still requires the pinnacle of human technology, and the availability of monumental resources, to even consider such undertakings. We haven't been to the moon in over thirty years according to official sources. Moreover, space remains extremely dangerous. It is a notoriously hostile environment; the slightest mistake or malfunction can bring about instantaneous death for even the most well-trained astronaut. So, heavenly realms and intergalactic space, not that different, right? Okay then, hopefully that matter is settled, and we can move on to Krypton.

As most of us know, Kal-El's homeworld, Krypton, was completely obliterated due to a nuclear reaction at its core, which resulted in the infant Kryptonian's emergency flight to earth. Now, some theorize that the asteroid belt in our solar system was created when a large, terrestrial planet located between Mars and Jupiter (often referred to as Astera/Astara) exploded some time in the past. (3) It's possible that this same cataclysm was also responsible for the destruction of the Red Planet's atmosphere and its civilization. Satan may also be connected with Mars and Astera, depending on one's interpretation of certain Old Testament books such as Ezekiel. Ezekiel states in chapter 28, verse 14 that the former anointed cherub, Satan, "walked up and down in the midst of the stones of fire". It's not a very far stretch of the imagination to connect "the stones of fire" with planets. Please examine the following verses for more details:

Ezekiel 28:15-17 15 Thou wast perfect in thy ways from the day that thou wast created, till iniquity was found in thee. 16 By the multitude of thy merchandise they have filled the midst of thee with violence, and thou hast sinned: therefore I will cast thee as profane out of the mountain of God: and I will destroy thee, O covering cherub, from the midst of the stones of fire. 17 Thine heart was lifted up because of thy beauty, thou hast corrupted thy wisdom by reason of thy brightness: I will cast thee to the ground (Hebrew 'eretz is also often translated as land or earth), I will lay thee before kings, that they may behold thee.

So Satan may have ruled a physical civilization spanning Mars, Astara, and perhaps several moons as well. But he rebelled against his God and King, and was cast to the earth along with a third of the Heavenly Host (See Revelation 12:4).

The aforementioned information thus allows us to have a much clearer understanding of the scenario presented in Smallville 1961. While I don't disagree with Chloe about the possibility of genetic memory being stored in the DNA, I don't accept that this was necessarily true in Clark’s case. I believe it to be more likely that Jor-El and Kal-El are one person, not father and son. Here's how it works:

I. Jor-El is Satan. II. The father who exiled Jor-El/Satan to earth is actually the Father, as in Yahweh, the God of the Bible. III. Jor-El/Satan returns to space to continue the "War in Heaven" (See Revelation 12:7).. IV. In order to eventually assume the role of Anti-Christ, Satan devises a seemingly foolproof plan. Just as Yahweh/God limited himself in power when He assumed the form of Jesus/the Christ, Satan formulates a a similar device. He clones himself and denies this clone access to certain segments of his memory and powers. This way he will more easily deceive humans into believing that he is a righteous savior rather than evil incarnate. But he makes messages and recordings beforehand which will remind him of certain things at planned intervals. This will enable him to develop in the most ideal way in order to fit the role of the Christ more perfectly. V. Satan and his angels are defeated in the heavenly realms, Mars and Astera/Krypton is destroyed as a result. Satan transfers his consciousness/spirit from Jor-El to the infant clone, Kal-El and rockets off toward earth.

As additional support for this concept, let us explore the meanings of the principal character's names belonging to the Superman mythos:

Clark - Old English - Clergyman or learned man (4)

Kent - Welsh - Bright white, white or bright (5). Another interesting possible derivation of this name is from the Biblical Kenites (first mentioned in Genesis 15:19 as enemies of Israel), who may have been descended from Cain (for in Hebrew Cain is more accurately transliterated as Qayin, and Kenites as Qayini. Adding an "i" to the end of a name in Hebrew indicates the people or descendants of that personage. Israel/Israeli, Qayin/Qayini. See the pattern?) (6)

Kal-El - Can be translated as destruction or completion of God in Hebrew (or possibly 'all that is God/totality of God'). (7) El is the Hebrew word for God.*

Jor-El - J is actually pronounced Y (the letter Yod) in Hebrew. Possible translations are: Yare'-el - fear of God, Yarah-El - God teaches, taught of God, Yeru-El - God is a foundation, Yeri-El - founded of God; God will see. (8)

Krypton/Kryptonite - From the Greek words krypto - To hide; kryptos - hidden unseen, secret; krypte - hidden place (9)

Lex - Latin for law (Just in case 'Lex' is actually short for Alexander, Alexander is Greek for leader of men, alex (leader) + ander (men).10

Luthor (Luther) - Teutonic- famous warrior/ famous in war

Old German - Warring ones

German - warrior/famous people?. Martin Luther was a Catholic monk and theologian turned Protestant reformer (1483-1546). (11)

*If one is inclined to doubt that Kal-El and Jor-El may actually be Hebrew names, allow me to you remind you that both Jerry Siegel and Joe Shuster, the original creators of Superman, were Jewish. Maybe I'm wrong, but I think it's highly unlikely they would give their characters Hebrew-sounding names by pure chance. (12)

There are just a few more items of interest which may possibly be connections between Kal-El and the Red Dragon/Satan. Since Superman derives his powers from the sun, that would make him a kind of 'sun god'. Satan has sometimes been compared with the sun gods of ancient mythology such as the Egyptian Ra, the Greek/Roman Apollo and the Persian Mithra. The 'infinity serpent' burned onto Clark's chest in the second season finale of Smallville is another fascinating correlation, as Satan is often recognized as being or controlling the serpent in the Garden of Eden (Genesis chapter 3), and one of his titles in Revelation (12:9) is that "that old serpent". Finally, it would be quite simple to draw a pentagram inside the five-pointed shield emblazoned on Superman's costume. Pentagrams are used in ceremonial magic and Satanism the world over. Not that such a detail is conclusive, but I just thought I'd include it for the sake of being thorough.

So what does all of this mean? The reader, of course, is free to draw his or her own conclusions But here's what I believe; Superman comics, movies, and TV shows (and everything else in between) are Satanic Propaganda. Superman is the Anti-Christ/Satan and Lex Luthor, representing Christianity, is desperately trying to defend the earth against him. As the story is told from Satan's perspective, Lex is falsely demonized and portrayed as an insane criminal. In the words of Friedrich Nietzsche from Thus Spake Zarathustra, "God is dead. I teach you the superman." This is the lie that the father of lies is eager for us all to swallow down between mouthfuls of French fries and jelly-filled breakfast pastries.

- Thyroros, December 2, 2003, Redlands, CA.

Endnotes:

1. See Friedrich Nietzsche's Biography.com
2. Information gathered by using the King James Bible (1611 Authorized Version) and The Strongest Strong's Exhaustive Concordance of the Bible. James Strong, L.L.D., S.T.D. Fully Revised and Corrected by John R. Kohlenberger III and James A. Swanson. Grand Rapids Michigan. Zondervan. 2001
3. Click here for the standard line on the Asteroid Belt formation. Go here for more information on the possible link between Mars, Astara, and Satan, maybe even Venus?
4. Name definition for Clark (Any standard name/baby-name book should provide this information.)
5. Name meanings & Name origins (Any standard name/baby-name book should provide this information.)
6. See footnote 2. Most Biblical scholars don't make the connection between Cain and the Kenites. This is probably due to the long-held view that the Flood of Noah/The Great Deluge (as related in Genesis chapters 6-8) was worldwide and no one survived except Noah and his family. However, a gr owing number dispute that the Flood was regional rather than global (which is possible based on certain interpretations of the passages in Genesis), and therefore, Cain's progeny could have survived.
7. From the Strong's Concordance Hebrew Dictionary (contained within the same volume), Reference numbers 3605-3607, 3615-3617
8. From the Strong's Concordance Hebrew Dictionary (contained within the same volume), Reference numbers 3372, 3384, 3385, 3400. Incidentally, yerah is the Hebrew word for moon, ref. 3391.
9. From the Strong's Concordance Greek Dictionary (contained within the same volume), Reference numbers 2926-2928 10. (Any competent Latin-English and Greek-English dictionaries can be used to find these definitions. Also standard name/baby-name book should provide this information.) Here's a couple of websites just in case you want them. For Alexander. For Lex & another for Lex. Just for fun, here's website containing excerpts of Plutarch's Alexander the Great (who was not a good guy) bio.
11. "Luthor/Luther" name meaning.
12. "Jews are the true comic book heroes", article from the Chicago Sun Times and here's a History of Superman article from Superman.com.ar in case your interested.

End the words of Thyroros.

This article can be found at: http://www.supermanhomepage.com/comics/comics.php?topic=articles/superman-satan



Published On: 4/29/2008
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My Blog: Paradise
By: Biowolf_vamp


I forgot I wrote this one...you have to highlight it to read it...leave a comment on it too, please...I like this...


Paradise

My Paradise, what a concept...
No drugs or smoke
No child molesters or serial killers
Where the skys are black and red, but not from pollution

Where vampires and their shadows run through the night
Rulers of the darkness
They grow a garden of black roses
They bite each other, necks, wrist, arm, chest, breast
Its all the same as long as it bleeds

They lay under the shadowy moon
Seemingly for hours on end
Sharing their memories, past, life...
Then they rest, for an unneeded breath

Where darkness reigns supreme and shadows are everywhere
Where night is enternal
Where blood and wine and water are the only drinks you need
And you and your vampire friend can lay undisturbed and feed

That is where my Paradise is



Published On: 5/14/2007
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SkateboardVillage News: Brave Art in Encinitas
By: skateboardvillage.com


Brave Art is in Encinitas this year on March 15th- 18th

Artists featured in the show include: HAZE, Sam Flores, Ricky Powell, Bigfoot, 7th Letter Crew, Jesse Reno, Chris Yormick, Ginger Che, Eneri Abilar, Vapor Design, Shilo, Wes Humpston, Shepard Fairey, Misk, Andy Howell, Freddi C, Mars-1, Kelsey Brookes, Russ Pope, Ashley Montague, Skurniture, Sean Keany and others. BRAVE Art is being supported by UNIV, Vapor Studio, Zoo York, Boost and When In Rome.

BRAVE Art is being presented by UNIV and Vapor Studio, both located in downtown Encinitas in the 1053 Cultural centre. The UNIV concept shop features uniquely selected footwear, apparel and accessories. Vapor Studio is a full service industrial design, marketing and creative agency.

Brave Art is scheduled  in Whistler from April 13th - 20th, but artists have not yet been announced.

Check out www.braveartwhistler.com/  or www.whistler2007.com/ for information the World Ski and Snowboard festival.


Published On: 3/15/2007
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I guess
That this is where we've come to
If you don't want to
Then you don't have to believe me
But I won't be there when you go down
Just so you know now
You're on your own now believe me
I don't want to be the one to blame
You like fun and games
Keep playing em
I'm just sayin
Think back then
We was like one and the same
On the right track
But I was on the wrong train
Just like that
Now you've got a face to pain
And the devil's got a fresh new place to play
In your brain like a maze you can never escape the rain
Every damn day is the same shade of grey
Hey
I used have a little bit of a plan
Used to
Have a concept of where I stand
But that concept slipped right out of my hands
Now I don't really even know who I am
Yo, what do I have to say
Maybe I should do what I have to do to break free
What ever happens to you, we'll see
But it's not gonna happen with me
Back then, I thought you were just like me
Somebody who could see all the pain I see
But you proved to me unintentionally
That you would self-destruct eventually
Now I'm thinking like the mistake I made doesn't hurt
But it's not gonna work
Cause it's really much worse than I thought
I wished you were something that you were not
And now this guilt is really all that I got
You turned your back
And walked away in shame
All you got is a memory of pain
Nothing makes sense so you stare at the ground
And hear my voice in ya head when no one else's around
What do I have to say
Maybe I should do what I have to do to break free
What ever happens to you, we'll see
But it's not gonna happen to me


Published On: 3/10/2007
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 Interview with Ruben Najera
Questions and lifestyle photo by “Scoffman
Action shot by Sheyla V. 
 
 

 
 So before we get started are there any shout-outs you want to give? Definitely!!! All of my sponsors!! Jason at SCOFF skateboarding hell yea indestructible laces man!!!Mike G. at ) nice skate shoes, STRUGGLE skateboards, Lisa at Destructo & Speed Metal, Jason at Gripgum, Eric at OGIO, John at Thiesnuts hardware, Lisa at Peter Grimm, Dylan at olliepop, Scotty at Taildevil and  Isaac at Cali Boardwear. I would also like to thank my beautiful lady Sheyla in which I adore and love. She supports me 100%. And my family of course no doubt!!!

 So how did you come about to be on the Scoff team? Well I think it was an email I received from you back in the day. I believe I am one of the original riders. The concept was so rad and I had never seen anything like it. You truly have to get a pair of laces to see what I mean. It takes forever to tear through. It’s as if there’s some magic powers embodied within the laces.



 How long have you been skateboarding for? About 7 years give or take.

 
 What first got you into it?My cousin JC and some dude in high school that I used to watch skate.
 

 Who did you look up to when you were first getting started?

Some local skateboarder they called “Q” that dude was so tech and was ollieing like 7 boards back in the day it was amazing to watch when I was younger.
 

 

 

What kinds of trouble do you and your buddies get into while skating? Have you ever been arrested before? Aww man hell yea. The Struggle guys and I have been through a lot. We are always running from the cops. Also way back in the day I remember getting tackled by an officer because we were running from him in a spot. Guess the guy thought we stole something. They ended up taking me and three other guys to jail; we sat in there the whole day until my friends mom bailed us out. They put us in one of those rooms where you can’t see through the mirror but they can see you, it was a trip. They put us in handcuffs and everything, threw us in the cop car.


 
 What’s your favorite skatespot? Aww man, the black box park is buttery, I like skating downtown and the manual pads at Torrey pines. I still haven’t found a spot that I truly love though or I could consider my favorite because I really am into skating new stuff all the time. I get tired of spots fast I guess. 

 
 What is it that you love most about skateboarding? The feeling you get cruising the streets. And how it takes your mind off of everything else shi*tty going on in the world.

 
 You told me before that your sort skipping from place to place right now and living out of your car sometimes. How’s that going for you, found a permanent place to stay yet? Yea actually I am back in my hometown right now been here for a little while now about a week or two id say. Things were hectic the last 4 months of my life though. Pretty much you could say I lived out of my car and at fast food for 120 days. Or cup of noodle if I got lucky and found a microwave. It was harsh I also got in two huge car wrecks during all this man I went through so much crap. My car caught on fire and I had to jump out the window when I was involved in an insane car wreck while driving on the 5 coming from . I had no car after that and resorted to public transportation in order to get to and from my job. Which meant major couch crashing and an even unhealthier diet? But you know what I learned more and got a real taste of the street life through those tough times man. And I had my skateboard the whole way through.

 If you’d never pick up a skateboard, what would you be doing today? Dude I would be up to no good. Maybe I wouldn’t even be alive. I thank god for skateboarding. Because of skateboarding I kept my head straight, I even met my girlfriend through it. Through all my hard times it kept me alright. It kept me sane in an insane world. I can thank it for so much good in my life. It has taken me a lot of places and I never want to put it down. Skate for life man. SKATE FOR LIFE.

 

 

To view video of Ruben check out his team page on www.StruggleSkateboards.com





Published On: 2/27/2007
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The UBF: Episode One was released today and I waited a good month or so for this short film. The online film is approx. 10min long and it focused mainly on Paul Machnau even though there were other Globe Team riders in the film. Pro-Skaters like Chris Haslam, Mark Appleyard, Jake Duncombe, and David Gonzalez. David Gonzalez only performs one trick in the entire film (which he doesn't even ), so I dont think he counts as an appearance but whatever he was there. Some Team Riders weren't  seen such as Rodney Mullen, Matt Mumford and Greg Lutzka.

Paul Machnau was taking care of business with the rails, but what stood out to me was the kickflip to lipslide, the hip gap to lipslide, and the huge gap he ollied at the end his first part of his episode. I guess Paul's favourite trick for this video were the Lipslides and the Bluntslides since he did them quite a bit. Even though this Episode was focused on Paul Machnau, Chris Haslam had some great tricks in this episode. Like the One-Foot Tail Grab and the (Ride-in?) 50-50 to wallride. And Mark Appleyard's Heelfip Body Varial and Heelflip 50-50 trasition trick was dope!

The Cinematography in the Black/White segments felt somewhat post-modern with a slightly vague but interesting and creative concept. There was smoother transitions and I found it to be captivating aside from the skateboarding. The Filming of the skateboarding itself was very well done. Good framed shots, camera angles and camera movement. There were some shots that were quite unique at to the positioning of the camera and the movement. I also liked how the was a part at the end that ties Chris Haslam's Episode to this one. It hooks you into anticipation for the next episode if you haven't already after watching this episode.

Originally Written by (my friend) Christopher Phouipouy on the UBF site.


Published On: 2/15/2007
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ALBUM TITLE REVEALED
Finally the long-awaited album title for the upcoming DIMMU BORGIR opus has been revealed by guitarist Silenoz: "After what we can call a pretty mellow and relaxed mixing session (at least from a dimmucratic point of view), 'In Sorte Diaboli' is now mixed and ready for mastering! Ooops…happened to mention the album title there. Anyways, mastering duties will be done pretty soon courtesy of Russ Russell at an undisclosed location in the U.K."
'In Sorte Diaboli' will be a concept album with a story located in Medieval Europe. "There's this dude that works as a priest's assistant, and after a while he just discovers that he has nothing to do with Christianity. He just sort of has this awakening and realizes that he has different abilities and different powers and is leaning more to the dark side," explains Silenoz the not exactly Christianity-friendly story concept.


Published On: 2/9/2007
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"Basic Thugonomics"
by: John Cena

So, you think you're untouchable?

[Chorus (scratched) x2:]
Word life--this is Basic Thugonomics
Word life--I'm untouchable but I'm forcin' you to feel me

Whether fightin' or spittin' my discipline is unforgiven
Got you backin' up in a defensive position
An ass-kcikin' anthem, heavyweight or bantam
Holdin' camps for ransom, the microphone phantom
Teams hit the floor this the new fight joint
Like a broken needle kid you missin' the point
We dominate your conference with offense, that's no nonsense
My theme song hits, get you reinforcements
We strike quick with hard kicks, duckin' night sticks
Bare-knuckled men through fight pits, beat you lifeless
Never survive this, you forgot like Alzhmiers
Two-face rappers walk away with four shiners
The raw rhymer, turnin' legends to old-timers
My incisors like a vipor bitin' through your one-liners
New DeadMan Inc., and we about to make you famous
Takin' over Earth and still kickin' in Uranus

[Chorus]

You ain't advanced enough to process,potential for medical concepts
Some objects are foreign, like Loch Ness
Arts and sex are complex regardless of your finesse or fitness is the condition of business
Your lame vision of a underground physical image
You're underneath to undermine your whole typical image
With the precision of percentages and the collision of sentences
Poetry beats your mics
We untouchable like righteous sluts with no crevasses
Streets unite, we rock righter with dumber beats
You cats couldn't come this hot ? in the summer heat
Forget two takes--kill your birds the first time
You better stay worthy of my filler of worse rhymes
I'm better than nice, check the veterans twice
You be beside your self with fear
I'll kill you and bury you twice despite the cover of night
Trackin' ya flight like guerrilla warfare
When the grass is dense
Approaching me is a quick way to get referred to in the past tense
Dead-da, when the lights, the mic is on
The crowd is dead like intermission and you on the Titan Tron


Published On: 2/2/2007
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I saw this in the paper and had to find some more info on this.



Check Multimedia section for photos and videos.

PFL DVD RELEASE
& TRYOUTS COMPETITION

Fri. Jan. 12/07
The Mod Club - 722 College St.
Toronto, Ontario, Canada
Cover: $12

About The PFL
The Pillow Fight League (PFL) leads the way as the most exciting and innovative new wave in sports entertainment. Featuring strong female combatants, the PFL is engaged in the unprecedented whip-action attack of pillow fighting. Not just for the slumber-party sleepover anymore, these women are serious brawlers - armed with beauty, brains and a nasty disposition. The contests are fast-paced and furious, with flying feathers and hard-hitting moves. There are various ways to win a match, with a referee always on hand to keep the hair-pulling and scratching to a minimum.

The Past
The Pillow Fight League was founded in February 2004 by PFL Commissioner Stacey P. Case, and Honorary PFL Commissioner Craig Daniels. Two live events using the original concept of the PFL were held - New Year's Eve 2004 and 2005 - with performers from Canadian burlesque troupe “Skin Tight Outta Sight” as the fighters. New Year's Eve 2005 featured the first instance of live audience tryouts. The two gals who fought tore each other apart. THIS was the true birth of the Pillow Fight League.

The Present
After months of tryouts and training, the PFL now has a full roster of female fighters. The first live PFL Event, PFL1 in May 2006, was witnessed by a sellout crowd of over 300 fight fans. The PFL has been featured in TV, radio, and print media nationally and internationally. Recent media coverage includes The Toronto Star, The Toronto Sun, The National Post, CBC National Radio, Q107 FM, Rogers Sportsnet, CITY-TV, Ed's Night Party, and Playboy Radio. PFL2 took place on Thursday June 22 at 1032 Queen St. West (Toronto). PFL3 was at The Courthouse, Toronto on Thursday, August 17th, 2006.

The Future
Make sure to read the Official PFL Blog to keep on top of all the latest developments.



Published On: 1/16/2007
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Hello,

This is to let you know that the final report on the upgrade to China Creek South Park is scheduled for the Park Board meeting on Monday, January 15th, 2007. The meeting starts at 7 pm, and will be held at Park Board Administration Building, 2099 Beach Avenue, in Vancouver.

Here's the link to the staff report:
http://vancouver.ca/parks/board/2007/070115/China%20Creek%20South%20Park%20-%20Concept%20Plan%20for%20Park%20Upgrade%20-%202007%20january.pdf

Here's the link to the meeting agenda:
http://vancouver.ca/parks/board/2007/070115/index.htm

Members of the public are invited to attend and make presentations. If you wish to speak at the meeting, please register with Julie Casanova at 604-257-8451 or email her at julie.casanova@vancouver.ca

Please contact me should you have any questions/comments.

China Creek South Park Website: http://vancouver.ca/parks/info/planning/chinacreeksouth/index.htm

Thank you.

Michel Desrochers
Park Planner
City of Vancouver
Tel: 604-257-8529

 -----Original Message-----
From:   Desrochers, Michel 
Sent:   Wednesday, December 13, 2006 4:59 PM
To:     Desrochers, Michel
Subject:        China Creek South Park - Planning Committee recommendation

Hello,

This is to let you know of the outcome of the Dec. 5th meeting regarding China Creek South Park. This was a meeting of the Park Board's Planning Committee, which is a sub-committee of the full Park Board (there are 7 Park Commissioners on the Park Board). There were 3 Park Commissioners present at the Planning Committee meeting: Korina Houghton, Spencer Herbert and Loretta Woodcock.


Park Board staff did not recommend Option 3 (as had been announced at the community meeting in October). Instead, Park Board staff recommended a phased transition:

- phase 1: implement Option 1 but remove the noisiest elements from the skateboard area (i.e. wooden ramps and metal rails);

- phase 2: remove existing skateboard area once a replacement facility is built at a nearby park OR if the existing skateboard area needs major financial investment.


A total of 20 citizens spoke at the meeting. Thirteen spoke in favour of Option 1. Seven spoke in favour of Option 3.


The Park Board's Planning Committee decided to recommend Option 1 to the full Park Board subject to the following:

- the removal of the noisiest elements (wooden ramps and metal rails) from the skateboard area;

- the construction of a grassy berm south of the two skateboarding bowls to buffer noise;

- the addition of extra garbage bins near the skateboard area;

- the installation of signs near the skateboard area stating appropriate park etiquette;

- the formation of a park committee, consisting of residents, skateboarders and Park Board staff, to monitor, assess and act on operational issues in the park.


What's next?
This project is scheduled to be discussed by the Park Board (all seven Park Commissioners) on January 15, 2007. We expect the Park Board to make a final decision about China Creek South Park at this meeting. Members of the public are invited to attend the meeting and, if they wish, to speak to the Park Commissioners. Park Board staff will write a report which will be available during the week of January 8th. I will send you an email in early January confirming the date of the meeting, how to register to speak and where you can find the report on the internet.


Please contact me should you have any questions/comments.

Website: http://vancouver.ca/parks/info/planning/chinacreeksouth/index.htm

Thank you.

Michel Desrochers
Park Planner
City of Vancouver
Tel: 604-257-8529




Published On: 1/9/2007
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THE OBTUSE CONCEPT LIMITED EDITION ART BY GERSHON MOSLEY AVAILIBLE NOVEMBER 20TH. ALSO AVAILIBLE "BLISS" A DVD BY GERSHON MOSLEY. WHILE SUPPLIES LAST!






Published On: 11/10/2006
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It was 9am on Monday  when we left Stiffy's, an hour late, and the Dope Show had already begun.  It was hype since the night before, trying to round up the team and all the equipment we would need for the four days in the interior to come.  The only thing set in stone is that we were going north, and not going back until we had a documented road trip to show off. 

Once we packed the Stiffy's van full to the brim of 5 riders, a filmer and myslef, we headed out towards Hope, as the van swayed at top speeds going up the Trans Canada Highway, it became clear that she might not make it the entire way.....

On a positve note, three hours into the trip we found a fully skateable sick ass bank just under the over pass of the freeway to Hope. Only a few hours after leaving, we already had an hour a footage, a roll of photos, and a friendly encounter with the RCMP.  We were off to a good start.

   Jessie b/s flip

The police officer made it clear that our time there was done, and we were quick to pack up.  We only stopped once for gas, and Jessie took over driving for a while.  Our next stop was in the city of Kelowna.  It took us alittle while to find Ben Lee skatepark, but we did after too long and setup shop. 

We stayed in Kelowna that night and camped at Gyro Beach on Lake Okanagan.  The night was fun, and in the morning we were all feeling another shoot at Ben Lee.  More than anyone, G was wanting to go back for the kink. 

The plan was to skate Kelowna in the morning and into the afternoon, until it got too hot, wait alittle while for it to cool down, and then drive on to Kamloops.  After the morning at Ben Lee, Alan was calling for a curve rail we saw the day before.  It was the last shoot of the day, both G and Alan threw down. 

We went through Westbank, to get on the 97 highway that would take us through Merrit eventually making it to Kamloops.  Kamloops was a few hours away, assuming we could maintain an alright speed going up the highway.  It was that concept, and my ignorance to which gear I was driving in that delayed us for something like 16 hours.  60 kilometers outside of Merrit, our van had enough.  We were able to pull over to a safe spot on the highway before she finally layed down for the night.  Nothing to do about it in the late afternoon in the middle of the BC interior, we called it a day, and setup for the night.

With great care, we drove the van into Merrit the next morning, with an average speed of 60 on the 110 km/h highway.  Right after grocery shopping, the van cut out.  Luckily, right infront of a retired mechanic.  He took care of us and fixed our van up, from there she ran alright.  Next stop, Kamloops.

We first stopped at Kamloops' old park.  For those of you who know the Pitt Meadows park, it's about the same.  G and I went off to find a few things around town, and heard about a skate spot at an ice arena near the new park.

When we found Kamloops' first phase to the soon to be massive McArthur Island Park (designed by Tony Hawk and Rodney Mullen) . We spent the rest of our day there, and what turned out to be the rest of our time in the interior.  That night we slept a few hundred meters away on a basketball court, all in the same park.  The whole team called for a final stop at the Hope skatepark.  It was a good cap on the trip.  It was our first and final shoot. 

It was a successful trip, and lots of fun despite the few problems we had.  It was alot to learn in four days, but we took it all in stride.  Start to finish, it was the Dope Show.  Dust your shoulders off.  t*



Published On: 9/18/2006
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Right now I am going through mid-twenties crisis. I guess you can really call it my late-twenties crisis. I guess I am equating the term "crisis" with "confusion". I have never been this "all over the map" before.  I don't think anything is wrong, but something is definitely not quite right. I really don't know what want out of life.  The hard part is I don't have anyone to share this with, on any level. Like significant other, or a soulmate. I always tend to pause when the song "Lost Together" by Blue Rodeo comes on the radio. Its such a great song. My situation is stagnant, I've lost quite a bit of momentum mainly because I have no direction. I take comfort in nostalga. And for the most part, I really don't even know why I am writing a blog like this. I guess to a certain extent it is theraputic. I had this really amazing dream last night, it seemed like an awesome concept for a movie or a television, but then I woke and now I've totally forgotten what it was about.  Mabye it will come back to me.


Published On: 9/13/2006
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Plaza Fever

The success of the Vancouver Skate Plaza has swept beyond the local press, finding it's way into even more international media coverage and sparking the development of 2 more plaza projects by New Line Skateparks Inc. This month, check out the Vancouver Skate Plaza Case Study written by internationally respected skatepark advocacy group: Skaters for Public Skateparks. The article may be found online at:
http://www.skatersforpublicskateparks.org/van_plaza.html

The full story includes a history of the Vancouver project and it's process as well as a number of interviews from pro skaters to the New Line team and the Vancouver Skatepark Coalition.

If you want to see what skating the Vancouver Skate Plaza is all about check out this link:
http://westfalia.talesa.net/www.thesubstancemedia.com/skateboard/skateplaza.mov

or check out the 3d pano:http://newlineskateparks.com/plaza.mov

Now, on the topic of new projects... 2 more New Line designed plazas are scheduled for construction. If everything goes as planned, our friends down south in Wilmington, Delaware and the locals in Winnipeg, Manitoba will soon be home to what will be now a trio of World Class 'real street' gems. Check our concrete projects page soon for the full stories and concept renderings of each plaza.

The Forks Skate Plaza Concept Now Complete!! Check the latest images: http://www.newlineskateparks.com/concrete_projects_view.php?id=64



Railside Skatepark Open for Business


Port Coquitlam is finally finished!!! At over 35,000 square feet the Railside Adventure Park in Port Coquitlam will be the largest outdoor youth activity park in British Columbia. Spread over 2 acres of Lions Park this facility boasts a large street park, urban terrain area, modern monster bowl unit, a 350' long funtrack as well as basketball/hockey court with lots of green space for hanging out and spectating.

Check out the latest construction photos:
http://newlineskateparks.com/concrete_projects_view.php?id=33



Tuff City Skatepark


Tofino skaters are stoked watching the concrete flow daily in Tuff City. With 3 amazing weeks of weather on our side the crew has made some amazing progress. This park is shaping up to be an great addition to the already amazing scene in Tofino.

Keep posted for some construction photos!!!

 (if the guys would stop spending so much time surfing after work they might remember to send me so photos to post!) 


Zero Team Visits Kamloops

The Zero team recently visited New Lines newest concrete beauty in Kamloops BC on their way to Slam City Jam. All the riders loved the park and took no time to 'destroy' all the handrails and ledges that grace this amazing park. Look for photos of the demo in the kamloops projects folder.

http://newlineskateparks.com/concrete_projects_view.php?id=15





Published On: 8/30/2006
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Retreat into your plastic skin and deny it
When blossoms begin to open you close your eyes
This thought followed you through a lifetime and beyond
Rejected from above your ground
[Standing] on this great red carpet (don't trip they're all watching)
Following from a brave new concept
Your heart explodes and they laugh and sigh
Although you've seen it coming, you bleed as necessary
Your unheard cry seems so bland- you pause
Wondering if it's mere attraction (hollow?)
Or if the scarlet handshake permeates a vision
These words whispered onto paper
Mean nothing as far as the sun rise falls
Autumn; blessed change welcomed
The same lyric written over and over and over
Redundancy becomes fashionable yet late
The birth of reality meets the end of hallucination
Bringing your hand through glass--
The mirrors shattered and left for lifeless
Separation finds its way into dominion
[Standing] here on this foundation of water
Walk or sink, the choice is perverted- yet yours
You've been told to kill your idols
And crushed violets beneath your ideas
This living inferno, purity, burns clear
Ashes leave you alone in the ocean


Published On: 7/24/2006
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									1. Intro

    Producing pictures from ascii is such a strange idea, and yet the results
    can sometimes be quite impressive. Although there are a many different
    forms of ascii art, they all use basically the same ideas to produce
    the end result.

    The techniques I use are based around a few simple rules. These rules
    help me make decisions about which character to use, and where to place
    it. Of course they aren't strict rules, but they make a good foundation
    upon which to build a picture.

    This is not intended as the "definitive" guide to ascii creation, but is
    instead simply an analysis of how I approach the subject.

						
						
						2. Line Art

    Line art is where you represent a picture by just it's outlines and
    details. Comic art is good material for this type of work since you have
    a definite outline to work from. However, any picture can be reproduced
    just by defining it's various boundaries.

    There are many standard characters which can be applied to this form
    of ascii art. These are the most obvious ones:

    / \ | - _ + ( ) < > , . ~ ^ " V X T Y I l L : ` ' ! j J 7

    Start by finding an area of the picture which is fairly simple. From
    there, work your way around the perimeter creating an outline using
    just these "basic" ascii characters:

    / \ | - _ ( )

    Try to get proportions correct at this stage, because it IS important,
    and the later you leave it the harder it is to correct. You can also
    draw in some of the larger details at this stage, which may help get the
    proportions correct.

    Once you're happy with that, it's time to go over the whole thing and
    work on the anti-aliasing. I like to have *every* line connect up,
    leaving no large gaps such as:

    ~~~~~~~~________

    If I come across an area which has no "ultimate" choice of characters,
    I may decide to add an extra detail there. For example, "near" vertical
    lines are virtually impossible in ascii. Here's some options:

                   |         |        |        |        |
                   |         l        l.       \        l
                    |         I       `|        Y       `L
                    |         |        |        |        |

                 START       ^----------OPTIONS----------^

    As you can see, none of them produce the "perfect" results I'd like.
    In this case, I would try adding some form of detail in there thus
    removing the problem. It doesn't always work, but it's worth a try.

    Near-horizontal lines are much easier (thankfully). Using these
    chars: ( ~"-.,_ ) you can quite easily produce a reasonably decent
    line. The previous (horizontal) example would become:
    __
      "~~"----..,___

    Or at least something to that effect. I usually get very "nit-picky"
    and arrange the comma just before an underscore since it sits down
    one pixel lower than the full-stop ("."). I also like to carefully
    select between the " and ~ since they each have their own distinct
    properties. Avoid using this technique at angles around 30 degrees
    (looks a bit odd), and very slight angles (because it results in a
    long line of dots, and that doesn't look good).

    Actually, the selection of the picture is very important in determining
    how the resulting pic will look. You also have the option of changing
    certain parts of the pic, so that they work better in the ascii format.
    For example, instead of trying to do a near-vertical line, just make it
    perfectly vertical.

    Curves also play an important role in ascii art. Although the standard
    ascii character set does not directly support curves (apart from "(" and
    ")" of course :), you can get some nice curves with a little bit of work.
    Here's the most often used chars for curve creation:

    / \ - _ ~ " . , ' ` ! I l Y

    And here's a couple of sample curves to demonstrate the idea:
                     ___
                 .-~"   "~-.                           /
                /           \                      _.-~
               Y             Y                   ,^
               |             |                  /
               l             !                 /
                \           /             __.-~
                 "-.,___,.-"

                   CIRCLE                SUBTLE CURVATURES

    Some people wouldn't like the use of "Y" and "^", but to me, the
    advantages outweigh the negative aspects. Also note the use of "l" and
    "!" to make the transition from vertical to angled less pronounced.

    I also consider the choice between "." an "," important because it
    affects the smoothness of the line. For example, in the part on the
    above curve: _.- :it looks like a "," may have been a better choice:

                      /             But as you can see here, using the
                  _,-~              comma has altered the flow of the
                ,^                  line somewhat. It now appears as
               /                    more of a "step" rather than an
              /                     angled line.
          _,-~

        CURVE USING COMMA

    Intersections require yet another strategy. Often you'll find that one
    line must join onto another at a place where the join isn't neat:

        "-._ /         "-._ /           Here the incoming line should join
            /              7            onto the main part halfway through
           /              /             a "/". That's where you can use some
                                        other chars. In this example, a "7"
     INTERSECTION        FIX            would work well, as seen in the
                                        example to the left.

    You could also try "Z" "X" "T" "Y" as a replacement, but it depends
    entirely on what is happening around that point as to which char works
    the best. Other chars which work well in these situations are "K" "<" ">"
    "r" "L" "j" "J" and "I" because they all point in at least 3 directions.

    After practice, the anti-aliasing can be done as you are drawing the
    main outline. Not that it really makes any difference.

    That basically covers the outline techniques. The smaller details are
    the next, and final, step. Adding details isn't always necessary, but
    it will be in most cases. Eyes, noses, finger nails, switches, knobs,
    handles, plus a host of other things are usually confined to just one
    or two character spaces, so the choice of chars is quite important.

    Eyes are a common example. You have quite a few different characters
    available which work well as eyes, but it's up to you to decide which
    work best. You need to decide what "emotion" you want to portray, and
    then find an appropriate character.

    As some examples, I have used two "6"'s for a kangaroo, a "bd" combo
    for a horse, a pair of "r"'s for a giraffe and: -=b- :as the eye of
    an eagle. In each case, I tried many different combinations until I
    was happy with the selection:
              .
          /\ /|            .  ,       ___,A.A_  __       _____
         ((.Y(!            |\/|       \   ,   7"_/      /     ~"-.
          \ |/             bd "n.      ~"T(  r r)      Y   -=b-. _)
          /  6~6,         /   _,"n       | \    Y      l      c"~o \
          \ _    +-.     <co>'\          |  ~\ .|       \_.-~"~--.  )
           \`-=--^-'      ~~             |   |`-'                 )/
            \ \                                                   '

    Other details are equally important, and the same technique is used.
    Just trying different combinations of characters until a "solution"
    is found. Sometimes there is no optimum arrangement, so you either
    have to live with it, or rearrange things just enough to give you a
    fresh angle of attack.
              ____
           .-~. /_"-._       This T-Rex head demonstrates how you can use
          / /_ "~o\  :Y      the character shapes to an advantage. The "L"
         / : \~x.  ` ')      at the bottom joins three connections together
           |  Y< ~-.__j      quite well, as does the "Y" at the back of the
         : l  l<  /.-~       mouth. These are things too look out for when
         l /~\ \<|Y          creating a picture, and by using the chars in
          '.-~\ \L|          such a fashion, you can usually get quite a lot
               "--'          of detail into a small area.

						
						
						3. Small/Signature Art

    Smaller artwork requires a slightly different approach than the large
    pieces. Due to the smaller area, you aren't always able to recreate
    a picture perfectly, so a different frame of mind is needed.

    Take, for example, the kangaroo head above. The back of the neck should
    of course be curved, but this was not possible with only two characters.
    In smaller pics however, it's not always necessary to be that detailed,
    it is more important to focus on making the object immediately
    identifiable.

    Small ascii pictures usually start from a simple motif or idea. The way
    certain characters fit together often creates the idea, and once an idea
    is found, you have a base to work from.
            ___
          {~._.~}      This little koala pic is a good example of how a
           ( Y )       relatively simple collection of characters can
          ()~*~()      produce a very "familiar" result. Some experimenting
          (_)-(_)      was done with the eyes, "bow tie" and the bottom "-",
                       with these being chosen simply because they worked the
    best. Different "eye" characters produced different emotional feelings
    (which is how the "Koala Collection" came about), but the simple "."
    resulted in the most familiar appearance.

    Remember, shape is the most important aspect of small ascii art. There
    are so many different shaped ascii characters available that there
                                  is bound to be one which fits the needs
              _ .                 of the picture. This example is a "mini"
           __CL\H--.              Millennium Falcon. Since I'd already
          L__/_\H' \\--_-         drawn a bigger one, I knew exactly what
           __L_(=): ]-_ _-- -     shape it needed to be, and what features
          T__\ /H. //---- -       it needed to make it look like the Falcon.
             ~^-H--'
                "                 Picking out the main features is a good
                                  step, and then find chars which closely
    resemble them. The blasters on top of the Falcon were well emulated by
    the "=" for example. The combination of "CL" worked perfectly as the
    cockpit, as did a simple ":" for the distinctive markings on it's back.

    Simplicity is the key in small art, but that doesn't necessarily make
    things any easier. Many things simply cannot be successfully drawn in
    small sizes, so a touch of planning can sometimes help.

						
						
						4. Solid Art

    Solid ascii art differs from line art in that the resulting image is
    more of a "silhouette" rather than an outline.

    By using a "heavy" character such as: W M H 8 :you build up a basic
    silhouette (filled in outline), and then use other characters to anti-
    alias (smoothen) the image.

    "W" and "M" are the darkest characters in most character sets, but they
    do vary quite a lot and are a bit too bottom/top heavy which ruins the
    effect somewhat. "H" and "8" also produce patterns of similar darkness,
    but result in two different "looks". The "H" is more stark and rigid,
    whereas the "8" produces a more "bubbly" appearance (which prints up
    quite well apparently).

            WWWWWWWW       MMMMMMMM       HHHHHHHH       88888888
            WWWWWWWW       MMMMMMMM       HHHHHHHH       88888888
            WWWWWWWW       MMMMMMMM       HHHHHHHH       88888888
            WWWWWWWW       MMMMMMMM       HHHHHHHH       88888888

    I originally used "M" and "W" since they worked well with the font I once
    used, but now I use "H" because I like its consistency. Other people
    prefer "8", so it's really just a matter of personal taste. Indeed,
    remapping an image from one type into another is quite simple, and should
    not affect the picture at all.

    Different effects can be created by varying the chosen texture over
    various sections of the picture (shading). The choice of character can
    also be based on the subject matter, for example, if money were involved
    the obvious choice would be a "$". Try to avoid using "*" though, as it
    looks a bit cheesy (imho).

    Once the basic shape is defined with the chosen character, the anti-
    aliasing process is next. The most used chars are:

    d b P F 9 V T Y A U _ , . - * ^ ~ " ` ' n a o l L j J k [ ] ( ) : \ / | !

    Each character has a purpose based on its shape, although there are
    cases where no character will produce perfect results. In these cases,
    you either have to make do as best you can, or remodel that particular
    area of the picture, thus giving you a fresh approach.

    Going back to the earlier "curve" examples, here they are in solid form:

                  .adAHHHAbn.                           JHH
                 dHHHHHHHHHHHb                      _.adHHH
                dHHHHHHHHHHHHHb                   ,AHHHHHHH
                HHHHHHHHHHHHHHH                  dHHHHHHHHH
                VHHHHHHHHHHHHHP                 JHHHHHHHHHH
                 YHHHHHHHHHHHP              _.adHHHHHHHHHHH
                  "^YUHHHUP^"              HHHHHHHHHHHHHHHH
                      "~"
                    SPHERE                   CURVED HILL

    It's important to get a good understanding of how best to use the
    characters. The basic forms are as follows:

          _,.aomdAHAbmon.,_     For the upper curves.

            "~^*YUHUP*^~"       For the lower curves.

    The characters: d b P :are all extremely useful, but there is no
    equivalent character for bottom/left. There is, however, four chars
    available which do a decent job: T Y V 9 .The 9 works well for *some*
    char sets, but generally it has a big hook at the bottom so isn't
    quite so useful.

    Notice how I've used "A" and "U" to smoothen the transistion from "H"
    to "d"/"b" (and "Y"/"P" respectively) even though the effect is quite
    subliminal. A minor detail, but it does help. I don't often use "_"
    in these types of pics because of the way it touches the top of the
    "H". It does come in handy sometimes though.

    Side curves require more of an "on the spot" approach. The chars:
    l [ ] : j i :all come in handy when trying to smoothen out vertical
    curves, and I've also seen "(" and ")" used (although I wouldn't use
    them myself). Consistency in contrast is very important.

    Adding details using the solid ascii technique is a bit harder than
    in line art because there isn't the same number of possible choices
    for each position. The letters: a n o :are all very useful because
    they are nice "solid" chars which only occupy the bottom half of the
    character space, but there is no good alternative for the top half.

             dHF^^^      See how the bottom arm fits in with the solid
            dHP          appearance of the main part, yet the "^" (which
           dHBooan       is the closest char available) doesn't look so
                         beefy. Even the "^" varies across different char
    sets, so that leaves just: " ~ : which are of no use at all. In that
    particular case, it is necessary to expand the picture by one line:

              anpoan     Note the use of the "p" to make the effect just
             dHP         that little bit more effective. An "r" could also
            dHP          work well at the end of each arm. Purely cosmetic
           dHBooan       though. Note that if you're using "M" or "W", then
                         "m" and "w" can be used to keep it consistent.

    Details aren't always as simple as that example though (unfortunately).

                   HHHH              aann               .aoon.
           HHHHHHHHHHHHH      aanndHHHHHHP"     "^vaondAHHHHHP"
                HHHHHHH         "~^YHHHHH           "~^SHHHHH
              HHHHHHHHHH          dHHHHHHb          .adHHHHHHh,
                   HHHHHH           ~^VHHHP             ~^VHHHP
                     HH                YHP                 "VP

                 START            HALF WAY           FINISHED

    The different steps can be seen here. Starting by roughing out the shape
    (a wizards head incidentally) using the chosen character. Next, go over
    all the edges making all the obvious replacements. That means using:
    d P b Y V a n :plus the occasional: " ~ :if there's an obvious place for
    it. Just enough to give it some shape.

    The final stage requires a bit more work. Start with "A" and "U"/"V",
    and then the rest is purely experimentation. The "S" was chosen because
    it seemed to have the right shape, although there are many chars which
    could really go there.

    The curve section at the back required quite a lot of work. An "a" seems
    to be the best opposite of "n", and for long stretches, I like to use
    some "o"'s in there just to mix it up a bit. The: "^ :piece at the end
    was an obvious combination, so it was just a matter of finding a char
    to connect the "a" to the "^". As it turned out, "v" was custom made
    for that position.

          WMHI:    .:IHb.      I     Smooth shading can be created by using
          MH[:   .adAHHHI:.   :H     different chars to fade out at the edges,
          HI:  .:IHHHHHI:'  .jIH     instead of the anti-aliasing (which
          Y:     `:YHHI:' .:|IHM     produces hard edges).

    Good "outer" characters are:    . , : ; ' `
    For the transition from solid to outer edge:   I H A U V T Y | i j d b
    n a o [ ]   :or basically anything that produces the desired effect.

    Both line and solid techniques can be combined together, resulting in
    a "comic book" look and feel. Each form of ascii art works well in
    certain circumstances, so why not use this to your advantage. Line art
    for the various outlines and small details, and solid art for large
    dark areas.

						
						
						5. 3 Dimensional Art

    3D ascii art is basically an extension of SIRDS, where you can create
    the illusion of depth on a flat surface. This is achieved by producing
    two slightly different versions of the one picture, and placing them
    a certain distance apart.

                .                 .   Focus Point
               / \
              /   \               x   Where the image appears
             /  x  \
           ---     ---            __  The original pictures on the screen
           /         \
          /           \           /\  Where your eyes are looking
         /             \
        O               O         OO  Your eyes

            PLAN VIEW

    Although the scale and angles are a bit off, the basic principle can
    be seen from the above diagram (seen looking down). The two versions
    of the picture are located on the screen, but you don't look there.
    You need to focus on a point *past* the screen which produces a third
    image at "x".

    This resulting image occurs because of the way eyes work. They can only
    focus on one "depth" at a time, and anything either further away or
    closer becomes blurred. These "blurs" are just two different views of
    the one object produced by the two eyes seeing different things.

    Try this: stand three feet from a wall. Now hold two fingers up about
    one foot from your face, and about 1.5 centimeters apart. Look between
    your fingers, and focus onto the wall. Keep focus on the wall, but
    look into the foreground at your fingers. You should see a ghost image
    from both fingers converging into the center. The trick is to make the
    two ghost images overlap each other resulting in (hopefully) one solid
    image. This image should appear at a different level than the originals:

                           |  |                |  |  |
                           |  |                |  |  |

                       TWO FINGERS         RESULTING IMAGE

    The results from this experiment won't be 100% perfect since your two
    fingers are likely to be different, but it is a good way to understand
    the concept. With a little practice, you should be able to focus on real
    3D pictures without too much effort.

       ---  ---   Note that if you cross your eyes instead of using the
         \  /     above technique, you actually see the picture in reverse.
          \/      This diagram shows the effect from above, and the resulting
          /\      image will appear where the lines cross over. Since most
         /  \     stereograms (STARE-eograms?) are created to go into the
        /    \    screen, looking at them this way will produce an incorrect
       O      O   vision (and is somewhat harder on the eyes).

    That's the hard part out of the way, now a bit about how to create them.
    Getting back to the little koala example (which is a perfect size for
    this type of work), lets bring him into 3 dimensions.

             X         X          Here I have placed two koalas 10 chars
            ___       ___         apart from each other. Generally, a good
          {~._.~}   {~._.~}       distance would be between 7 and 15 chars,
           ( Y )     ( Y )        although you can use any distance you like.
          ()~*~()   ()~*~()       Values outside those bounds tend to be
          (_)-(_)   (_)-(_)       difficult to focus on however.

    The distance determines how much the resulting image sits "into" the
    screen. If the distance is 0 (ie. no separation), the image is neutral
    which means it appears -at- the screen. As the distance is increased,
    the resulting image appears further -into- the screen.

    By having many koalas laid out across the screen (all separated by the
    same distance), the effect becomes slightly easier to focus on. Any
    extra layers should then be added across the whole picture, with the
    result being quite effective.

    The picture is quite boring so far, with just one layer of 3D being
    created, so the next thing to do is to add another layer or two.
    The "tried and tested" approach is to add a "pole" in front of him,
    and since we want it -in front- of the existing layer, each pole
    should be 9 chars apart:
     _        _        _        _        _        _        _        _
    (_)      (_)      (_)      (_)      (_)      (_)      (_)      (_)
     H___     H ___    H  ___   H   ___  H    ___ H     ___H      __H
    {H._.~}   H~._.~}  H{~._.~} H {~._.~}H  {~._.~H   {~._.H}   {~._H~}
     H Y )    H( Y )   H ( Y )  H  ( Y ) H   ( Y )H    ( Y H     ( YH)
    (H~*~()   H)~*~()  H()~*~() H ()~*~()H  ()~*~(H   ()~*~H)   ()~*H()
    (H)-(_)   H_)-(_)  H(_)-(_) H (_)-(_)H  (_)-(_H   (_)-(H)   (_)-H_)
     H        H        H        H        H        H        H        H
    ~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~~~~~~~"~~

    Notice that since the pole is to appear in front of the koala, it
    actually replaces the koala where they overlap. Here's the same pic
    except the pole appears behind the koala:
          _          _          _          _          _          _
         (_)        (_)        (_)        (_)        (_)        (_)
      ___ H     ___  H    ___   H   ___    H  ___     H ___      H___
    {~._.~}   {~._.~}H  {~._.~} H {~._.~}  H{~._.~}   {~._.~}   {~._.~}
     ( Y )H    ( Y ) H   ( Y )  H  ( Y )   H ( Y )    H( Y )     ( Y )
    ()~*~()   ()~*~()H  ()~*~() H ()~*~()  H()~*~()   ()~*~()   ()~*~()
    (_)-(_)   (_)-(_)H  (_)-(_) H (_)-(_)  H(_)-(_)   (_)-(_)   (_)-(_)
          H          H          H          H          H          H
    ~~~~~~"~~~~~~~~~~"~~~~~~~~~~"~~~~~~~~~~"~~~~~~~~~~"~~~~~~~~~~"~~~~~

    Now, since the pole is to appear behind the koala, its chars do not
    write over the koala where they overlap. The poles here are 11 chars
    apart, so appear one "step" behind the koala. All layers are built like
    this, and of course I could have the poles both behind and in front of
    the koala in the same picture. Here's a multi-layer example:
          _               _
       .-~ \           .-~ \
      /     \  _      /     \ _
      ~x    .-~_)_    ~x   .-~_)_        This picture has 3 distinct layers:
        ~>x".-~   ~-.   ~x".-~   ~-.     the hat, head and face. There are
         ( /         \  ( /         \    many other examples of 3D ascii
          T  o  o     Y  T o  o      Y   around, plus there are programs
          l   <       !  l  <        !   available for the easy creation
           \  .__/   /    \  ._/    /    of SIRDS.
            "-.___.-'      "-.___.-'

    A quick examination of the above picture shows that the head (circle),
    part of the hat and a part of the mouth are all 15 characters apart.
    The rest of the face is just 14 chars apart, and the top section of
    the hat is 16 chars apart.

    Note that all this information is from pure observation, so it may not
    be 100% accurate.

						
						
						6. Conclusion

    Perhaps there's more to ascii art than
    meets the eye? Before writing this, I                   .
    had no idea just how much thought goes              /\ /l
    into creating ascii pictures, and I                ((.Y(!
    imagine that I haven't even begun to                \ |/
    cover it all.                                       /  6~6,
                                                        \ _    +-.
    Analyzing the work of other people is                \`-=--^-'
    a great way to learn what works, and                  \ \
    what doesn't. Analyzing "art" may seem               _/  \
    like a strange concept, but it does                 (  .  Y
    open your awareness to the art form, and            /"\ `--^--v--.
    it's a great way to learn the various              / _ `--"T~\/~\/
    techniques. I hope that you have found            / " ~\.  !
    my ideas about ascii interesting.           _    Y      Y./'
                                               Y^|   |      |~~7
    In the end however, it's up to the         | l   |     / ./'
    individual artist to work the way they     | `L  | Y .^/~T
    want to, and not necessarily the way       |  l  ! | |/| |   -Row
    someone else would do it. Finding          | .`\/' | Y | !
    your own style is all part of the fun,     l  "~   j l j_L______
    and perhaps this text will aid people       \,____{ __"~ __ ,\_,\_
    in finding that style.                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    :D

						
						
				


Published On: 6/15/2006
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Alright so i was talking to my friend Kristopher till about 3:30 in the morning last night and we managed to get into a really deep conversation about life and death and the whole aspect of heaven and hell.
Anyhow i was thinking about it after we hung up, i wasnt able to get back to sleep afterwards and anyhow i  came up with this theory.
Ive never believed in the whole concept of heaven and hell i always thought it was something adults told children to make them behave.

You know how when a cockroach dies its nervous system is still active  and something tweeks the memory  and it replays the whole life of the cockroach. Well what if it were the same thing with humans? What if  when we died we  our nervous system did the same thing and we completely relived our whole  life in a matter of minutes?I mean imagine it eternal life. where after we die our nervous system just keeps replaying our life over and over and over again. I mean it would seem as if  we were living all over again but really it could be  a matter of minutes. Purhaps when we have day-ja-vu [yea thats right i cant spell] the nerve skipped a memory then went back and went over . I suppose it doesnt make much sense because then we wouldnt know if we're dead or alive.
Im aware that this is sleep-deprived rambling. If anyone reads this, I'd like to know what you think.



Published On: 5/31/2006
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Paradise

My Paradise, what a concept...
No drugs or smoke
No child molesters or serial killers
Where the skys are black and red, but not from pollution

Where vampires and their shadows run through the night
Rulers of the darkness
They grow a garden of black roses
They bite each other, necks, wrist, arm, chest, breast
Its all the same as long as it bleeds

They lay under the shadowy moon
Seemingly for hours on end
Sharing their memories, past, life...
Then they rest, for an unneeded breath

Where darkness reigns supreme and shadows are everywhere
Where night is enternal
Where blood and wine and water are the only drinks you need
And you and your vampire friend can lay undisturbed and feed

That is where my Paradise is


Published On: 4/21/2006
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My Journal: Calculus
By: SkwirawlNutz


`Calculus is rad. You can do all kinds of rad things, like find the hypothtical limit of a function and rotate it in 3d and find the area, volume, or surface area if you would really want too... Us squirrels commonly use Calculus to estimate the nut- storage we will need during hybernation... cus if we run out of nuts we dead

- the concept of numbers, proof that 1+1 = 2

If we take a length, lets say the length is A for arbitrary sake - and cut it in half. We now have two equal lengths, lets say that this length is Z. So we have established that A=Z+Z - without the mention of numbers - our recognition that there is two of something - if there is actually two of something, goes back to snow being white - if it is snow.... anyway back to this length thng - we know that if we have Z it is half the length of A, in terms of A - a Z and a Z will equate an A... proving to you that 1+1=2

Published On: 3/14/2006
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My Journal: i ran
By: ScrapPaper


In Calculus class today...(yes i am a geek. deal with it...)

My teacher: "So, in a way, Archimedes was standing right on the edge of the limit [concept...]"

My friend about our teacher who just did some insanely quick and large calculations on the board: "Are you a computer?! Do you upgrade yourself every night!! WHAT HAPPENS IF HE HAS TO CALL TECH SUPPORT!!?"

My teacher again: "We can do it, but Archimedes couldn't do it..."
The class: "Oooooh..." burn.

hahaha o wow good times


Published On: 2/23/2006
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